Back in college I worked in Stanford’s Virtual Human Interaction Lab; I assisted the grad students conducting psychological experiments — I was the guy who created and programmed the 3D worlds they needed, to immerse subjects in situations impossible to explore otherwise, to learn new things about human behavior and consciousness. For fun, and to help the lab raise money, I would also build exciting demos of the power of VR, such as a room in which the direction of gravity would switch.
I have experience with Unity and Unreal game engines, 360 live action camera rigs, and WebXR. I’ve built a VR sound sculpture, and have been working on a VR mobile game and a VR animated film. You can read my thoughts about a particular style of VR cinema I’ve a coined a term for, opture, along with several more VR Vocab terms, or watch a video I made based on a talk I gave about VR cinema. I’ve also prepared a project for the Gray Area Foundation called Musical Patterns: Epikinetic.